Development Update 3
Back on Track
After work completely consumed a couple months of my time, I have had some space to continue developing this site.
After thinking about it a bit more, I want to simplify the items system for the time being and make something temporary but functional. This is so a working alpha can be up and running faster. The core system behind all the items will stay the same so I can expand the way items work in the future.
I have now added a search function for the rules and want to focus on finishing writing up the remaining rules and getting it all up on the site and looking good this week.
chatGPT
I have also been using chatGPT more to speed up my coding. In some cases it can be super helpful to just chuck out some boilerplate. I used it to give me a starting point with the fuse.js search library so I could understand how an implimentation might look for this website. Even using it to just help debug by getting it to make simple suggestions for what parts of the code to check can help you reevaluate a problem.
It will only be a matter of time until this technology could be used to GM a game itself for a player or group of players via text, and do it pretty well! But we are a long way off that being even remotely comparable to how a human can dynamically keep track of and steer a game in a way that works best for the story and players. Nevertheless, I hope someone will be able to make something like this in the future. I know I will want to impliment it for this system.
Next steps
For the character sheet: modals modals modals modals. Lots of windows and modals and dialogue boxes need to be made to interact with, find out more about and edit stats, proficiencies, items conditions etc… So that will be the next big content challenge once a basic item system is there and the rules are all on the website and formatted nicely.
- Nye