Items

Overview of items and how they work

Items are objects that can help you overcome challenges and navigate the world. Items can range from weapons and armor to magical potions to a random bag of marbles. Using the right item at the right time can make all the difference for your success or failure.

To use an item, a character typically needs to use up half of their turn in combat. This could involve drawing a weapon, drinking a potion, or throwing that bag of marbles onto the floor to trip up your enemies! You may also need to make a skill check or use a specific ability to use the item effectively.

It’s important to carefully consider which items to acquire and how to use them to best effect.

A collection of RPG items on a table

Weapons

How do weapons work?

Weapons in FoC range from simple swords and shields to powerful firearms.

A fantasy armoury room

Weapon Switching - Side-Arms and Secondary Weapons

Alongside your primary weapon, you can also have a side-arm and a Secondary weapon. Your side-arm is a weapon that you are either Dual-Wielding or have holstered on your belt in such a way that makes the weapon quickly accessible.

A secondary weapon can be switched to using a Long Action during combat.

You cannot switch to or use any other weapons in your inventory during combat, it is important to choose your side-arm and secondary weapon before combat.

Side-arms can be switched to by using a Short Action. This is a useful way to avoid spending a Long Action fully reloading your primary weapon during a fight.

Side-arms can be pistols or light melee weapons. A secondary weapon can be any weapon.

Dual-Wielding

When using 2 weapons at once you have Disadvantage on hit checks with the weapons. You have the damage total of both weapons. You perform one hit check for both weapon attacks and simply add the damage of both weapons.

If you are using ranged weapons, you can have two different targets at once. You perform two seperate hit checks with Disadvantage and add the weapon’s damage for each shot normally.